
You will find the autoexec.cfg in the:ĭirectories. If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. I will release recompiled V6 models as a update-patch in the near future. They are optimized for the Orangebox engine. If you want the older models from your CM6 installation, make a copy of the CM6 Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.Īfter installation of CM7 is completed, you can copy the old content to the V7 directory, BUT DON'T OVERWRITE V7 FILES! I strongly recommend to use the new CM7 models.

The older CM6 models are not longer used. The V7 Alyx models are completely reworked with enhanced skeleton and facial animations. USING OLD CM6.x Alyx Hires models in this version The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter. The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE's original compiler. You can use the "Character Pimper" to switch between HD models and original VALVE models. The Hires models faces are looking right.īy default most of the optional HD-models are disabled. This little glitch will be fixed with the next version. With HDR enabled in HL2 some of the faces of the OLD ORIGINAL VALVE CIVILIAN models are appearing too bright sometimes.

Some of the map-settings aren't final (i'm still at the fine-tuning phase) Its some kind of super-enhanced bloom that gives a near-HDR look on the old HL2 maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. Technically i've used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. For all other maps i used a technique, that i call "Entity injection". Not all HL2 maps are true HDR, because not all sources are available. Almost all textures reworked or updated Refresh the look and feel with optional new HD models Complement the storyline with the unused content from the original games Replace the low-resolution textures with high resolution counterparts and more detailed environments (hires melones!) Complement the atmosphere with a emotional cinematic music soundtrack, that fits the action on the screen

Give the HL2 trilogy a more stressed, darker and minatory look Raise the quite outdated graphical appearance to a state-of-the-art level Remember to activate "High Quality" graphic settings in the options dialog. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED! For Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two
